The year is 2061. Earth recently lost contact with the Prometheus, a research vessel orbiting Titan, Saturn’s largest moon. They send you in to find out what’s going on.
After successfully docking your shuttle and entering the Prometheus, a crew member informs you their communication system simply broke down. You relay this information to Earth, undock your shuttle and return home. And that’s about it… not! Oh no… I mean, wouldn’t that be the most boring survival action-adventure you ever played? So here’s what really happens after you entered the Prometheus: Everyone seems to be dead and, worse, badly mutilated. Nkay, now we’re talking!
See, that ship is a research vessel, and their scientists did research, indeed. What they tried was to create a life form that can mine on Titan, withstanding its rough conditions. But as we should expect, every time humans create a new species, something goes horribly wrong. The whole ship seems to be overrun by those creatures, killing everything in their sight. Your job now is to find a science log, destroy the whole damn ship and return to Earth. But that’s easier said than done, with those creatures lurking around every corner and surprise you when you least expect it.
Screenshots (click to enlarge)
Scattered throughout the Prometheus are weapons, of which you can only carry two at a time and much needed health kits. And dead bodies. A lot of dead bodies… or what’s left of them. In fact, this game reminds me of Event Horizon at times, not only because of the location and setting (space ship with dead crew), but also because of the amount of gore you’ll encounter in this game.
One example is this short animation. Throughout the game you’ll get to see short cut-scenes, suggesting there’s at least one female survivor on board. Thing is, if you’re like me and too late, because you have absolutely no clue where to find her, she’s doomed.
I last played that game ages ago, so forgot a lot of things like, you know, how to actually win this game. Here’s what happened in the last few minutes of playing it again after all those years: Upon reaching the bridge I contacted HQ to tell them I’ve found that science log. HQ’s reply was simple: Activate self-destruction and get the hell outta there! I somehow did manage to reach my shuttle, while fighting off several creatures, and already thought the game being rather short. Well, upon entering the last room between me and the shuttle, something bad happened and the thing simply exploded. Great. At the same time I got attacked by two creatures in front of me. Awesome. I mean, seriously, just have a look at my situation: I’m down to 10% health, both of my weapons are almost out of ammo, all what’s left of my shuttle is some debris and the whole station goes down the shitter in about 20 minutes. I think I’m screwed and might just start over again.
The atmosphere in this game is fantastic. There’s this uneasy feeling when you roam through the station, always in constant fear of encountering one or, worse, a group of those creatures. Project Firestart must truly be one of the earliest survival-horror games. Couple that with the cut-scenes and you’ve got a pretty cool game experience.